AI Insights · Timothy · January 2023
Top 5 Third Person Games on Android in Italy Q4 2022
Explore the performance of the top 5 third-person games on the Android platform in Italy during Q4 2022, including weekly downloads, revenue, and active user trends.
During the fourth quarter of 2022, Italy saw dynamic performance across the top five third-person games on the Android platform. The data, sourced from Sensor Tower, provides insightful trends in weekly downloads, revenue, and active users for these popular games.
Stumble Guys from Scopely experienced varied performance. Weekly revenue peaked at approximately $171K in early October but gradually declined, ending the quarter with around $81K. Downloads saw a dip mid-quarter, reaching a low of around 24K in late November, before recovering to 50K by the end of December. Active users followed a similar trend, decreasing from 1.37M at the start to 863K by the end of the quarter.
PUBG MOBILE by Level Infinite showed a steady increase in weekly revenue, peaking at approximately $61K in mid-December. Downloads fluctuated, starting at around 10K in late September and ending at about 6.4K in late December. Active users saw a notable rise, growing from 95K in late September to 114K by the end of December.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. had a notable surge in revenue mid-quarter, reaching around $85K in mid-October. Downloads remained relatively stable, averaging around 5K per week. Active users peaked at 216K in late October but saw a decline towards the end of the quarter, closing with approximately 178K.
Genshin Impact by COGNOSPHERE PTE. LTD. experienced fluctuations in revenue, with a peak of approximately $70K in late December. Downloads spiked to around 14K in early December but settled at 11K by the end of the month. Active users consistently hovered around the 100K mark, peaking at 112K in early December.
DRAGON BALL Z DOKKAN BATTLE also from Bandai Namco Entertainment Inc., saw a significant revenue peak of approximately $99K in late December. Downloads remained low but stable, averaging around 1.5K per week. Active users increased towards the end of the quarter, from 98K in late September to 92K by the end of December.
These trends highlight the diverse performance of third-person games in Italy, offering a snapshot of user engagement and financial success. For more detailed insights and data, visit Sensor Tower.